![]() Godot, in particular, has been touted as a suitable Unity replacement, and a growing number of developers have openly advocated for migrating to that free and open-source engine. In its post protesting the changes, the company, despite not even using Unity, offered financial support to two free game engine alternatives: Godot and FNA. Re-Logic, the creator of the extremely successful Terraria game, put its money where its mouth was. ![]() Some developers who spoke to 404 Media called it “a disaster” due to the sudden and unplanned financial burden. An endless stream of developers have taken to X, the platform formerly known as Twitter, to express their displeasure with the fee changes. The company has since tried to do damage control and has reportedly worked on modifying the terms of its new fee structure. Damage Control and Evaporated TrustĪs one might expect, Unity quickly apologized for “the confusion” its initial announcement caused. ![]() While there was plenty of confusion about how exactly Unity would track and count installs and how retroactive the fees would be, it quickly became clear that another sentiment dominated the community’s response: betrayal. The backlash from developers was immediate. It would include downloads from almost every type of installation, from demos to subscription services like Microsoft’s (NASDAQ: MSFT) Game Pass. This new fee structure is based on the number of installs after a revenue threshold of $200,000 is reached. This all changed last week when Unity announced a surprise change to its fee structure by introducing a “runtime fee.” The firm’s primary revenue streams were its subscription services and digital asset store. Unity became synonymous with “democratizing” game development due to its accessibility and lack of royalty fees. But these indie game-makers comprise the company’s bread-and-butter customer base. Most of these companies and single-developer projects will never release a hit game, much less turn a significant profit. New Runtime Fees Have Indie Developers Runningįor the past 15 years, Unity has been the go-to game engine for independent developers, colloquially known as “indie” developers. Since then, U stock has slipped by about 15% and will likely continue to suffer as game developers ditch Unity’s engine. And its customer base, mostly small- and medium-sized independent game developers, have been in full revolt. 12, Unity (NYSE: U) announced significant changes to its royalty fees.
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